Changelog — Prototype 4.3
Tourist Invasion: Earth Edition » Devlog
✅ Fixes
- Tutorial messages restored after game loop Tutorial hints like “Hold [Reload] to refill water!” and “Out of ammo! Find water!” now display correctly after restarting the game loop. → Issue was due to persistent UI objects retaining inactive state — persistence removed.
- Population percentage alignment fixed Text no longer overlaps or misaligns when reaching 100%.
✨ Improvements
Player
- Movement speed slightly increased from
2.0
to2.25
to improve vertical reachability and overall flow.
Shooting System
- Water projectile visual updated Sprite added to give sense of movement, now rotates to match direction using local pivot rotation for visual fidelity.
UI Enhancements
- Population feedback expanded New message displayed when reaching 100%, improving endgame feedback.
🎬 Credits
- Improved layout and composition Visual polish for better readability and pixel-perfect alignment.
⚖️ Balances
- Game pacing adjusted
- Enemy spawn rate slowed down slightly for longer play sessions.
- Overall tension curve extended for better experience before game over.
🔮 Future Tasks & Improvements
UI & Gameplay
- (Postponed) Ammo UI sometimes disappears after “No Ammo” warning — to be investigated and fixed.
- (Postponed) In-game Pause menu and Exit button still pending implementation.
Obstacles
- (Postponed) New obstacle sprites and placement logic — visual update for level layout.
Files
LUGJ25_WebGL_Proto4_3.zip Play in browser
10 hours ago
LUGJ25_Windows_Proto4_3.zip 36 MB
9 hours ago
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Tourist Invasion: Earth Edition
Retro Arcade Action meets coastal chaos. Soak the gentrification before it dries you out.
More posts
- 🧃 Changelog — Prototype 4.223 hours ago
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