๐Ÿงƒ Changelog โ€” Prototype 4.2


โœ… Fixes

  • Intro music transition fixed: Music after the "Press Start" screen now plays correctly after credits and on first launch — fade timing adjusted to prevent overlap.
  • Reload exploit patch: Fixed rare case where player could reload outside water zones due to coroutine issues.
  • Directional VFX corrected: Shooting visual effects now instantiate facing the correct direction.
  • Warning messages no longer fail silently: Improved coroutine handling avoids message skips during reloads.

โœจ Improvements

 Player & Controls

  • Movement lock while reloading: Player can't move during reload — improves tension and prevents accidental escape.
  • Dedicated shoot-lock system: Shooting is temporarily blocked during reload, using a separate flag to avoid interference with area detection.

Shooting System

  • Smarter cooldown handling: Ensures coroutines complete cleanly after reload cancel or max refill.
  • (Postponed) Looping reload sound during refill process for added clarity.

UI & Presentation

  • Ammo count updated to two digits (e.g., 05 instead of 5) for retro consistency.
  • Population indicator restyled: Changed to green, repositioned to bottom of screen for prominence.
  • Top-right HUD background: Now matches rest of UI styling with soft dark box for readability.

Environment & Level

  • Background buildings updated: Better layer organization and layout — minor graffiti loss noted.
  • (Postponed) Enemy pathfinding improvements to avoid collisions with scene geometry.

Intro Scene & Narrative

  • Text readability increased: Narrative text made brighter and repositioned for better contrast with beach visuals.
  • Credit sequence cleaned: Added dark background to preserve clarity and avoid pixel bleed.

Files

LUGJ25_WebGL_Proto4_2.zip 14 MB
15 hours ago
LUGJ25_Windows_Proto4_2.zip 36 MB
15 hours ago

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