LAST STOP - PROTOTYPE

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In LAST STOP, you become Angie, a woman trapped in a town fractured by supernatural secrets. With an oppressive atmosphere inspired by Silent Hill and a retro pixel-art style, you’ll explore unsettling environments, solve disturbing puzzles, and confront horrors that defy reality.

Key Features:

  • Psychological Narrative: Uncover the truth behind cryptic messages and fragmented memories.
  • Gameplay: Unraveling mysteries that peel back Angie’s fractured history.
  • Retro Aesthetic: 2D graphics at 640x320px and VHS-style sound effects for deep immersion.
  • Unsettling Soundtrack: Akira Yamoka music style, noise ambient and dynamic  distortions.

How far will you go to unravel LAST STOP’s mystery?

Controls:

  • Move: AWSD
  • Interact: E
  • Change Item: Q/R
  • Examine Item: Hold E
  • Attack: Space (with Knife equipped)
  • Advance Dialogue: Space

Credits:

  • Developed by: Zig-Art Studio / ZAS Team
  • Game Design: Luxus
  • Characters Design: Luxus
  • Level Design: Luxus
  • Narrative: Luxus
  • Music: Juanky (https://soundcloud.com/juankygali)
  • SFX: Karq, Luxus
  • Programming: Luxus
  • Cinematic: Luxus
  • Font: Press Start 2P (Google Fonts)
  • Collaborators: Barbsky, JR, Karq, Juanky, Marioroco, Luki, Zarix

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Development log

Comments

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"Using banana peel on tainted water puddle" was a great phrase, but I unfortunately couldn't get past the first puzzle. I thought I interacted with everything I could see with every item, but maybe I missed something. Good work though! The trailer looks cool and I was enjoying the aesthetic.